Wednesday, June 03, 2015

Heroes of the Storm Gameplay - Diablo


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Hey everyone,

Today's video features the one and only lord of terror, Diablo himself.

Diablo is a melee warrior capable of soaking up a lot of damage. But although he can be built to do just that, he's also an awesome initiator for team fights, and can often sway them in your favor by stunning and "re-positioning" enemy heroes into less-than-ideal places so as to make it much easier to have your team pick them off.

His Q is a charging bash ability that sends the hero flying a short distance and also suns them for a short while. It's very useful to catch up to someone and get them on your other side (with E), preferably on the one that all your teammates are standing on. I also found it useful to use those two abilities backwards if I can get close enough without having to charge. If you can surprise the enemy hero, slamming them over to your other side with E and then charging them further into the undesirable (for them) location is pretty awesome and often spells certain doom.

His W is a fiery blast that goes out in a circular fashion getting larger in radius as it travels further. It deals a certain amount of damage to anyone caught in the burning embers. It's nice for catching people off guard with a little bit of damage, but the unfortunate thing is that it is just that - only a little, and I found it more often than not useful more so to take out creeps than enemy heroes. Still, at level 20+ it does a respectable amount of damage and should still be used when the time is right.



Diablo's E ability allows him to grab a hero and smash them over to his other side. This also deals a bit of damage, but that's not why this ability is really really good. In team fights this move often catches a hero off side, and punishes them DEARLY for it. In addition to putting them into a place they don't want to be (like, surrounded by your teammates for instance) it also is made much worse by charging at them with W to further push them in said direction. Awesome.

Diablo's passive allows you to collect black soulstones; which, when at maximum, give him a buff to HP and also allow him to resurrect nearly instantly after he dies. At that point he looses 100 and has to start again. It's noteworthy that he still gets a boost to HP the more he collects, just that he will not benefit from the resurrection buff until he has 100.

He as a lot of fun to play, quite tanky, and a great hero in fights. Surprisingly, he was also fairly easy to pick up. Let me know how you play Diablo in the comments below. :)

Hope you enjoy this video, and if you have any builds of your own please leave them in the comments section below!

Thank you for watching :)

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