Wednesday, June 03, 2015

Heroes of the Storm Gameplay - Diablo


If you'd like to help support this channel, please consider making a donation by clicking the "donate" link to the right. Thank you!

Hey everyone,

Today's video features the one and only lord of terror, Diablo himself.

Diablo is a melee warrior capable of soaking up a lot of damage. But although he can be built to do just that, he's also an awesome initiator for team fights, and can often sway them in your favor by stunning and "re-positioning" enemy heroes into less-than-ideal places so as to make it much easier to have your team pick them off.

His Q is a charging bash ability that sends the hero flying a short distance and also suns them for a short while. It's very useful to catch up to someone and get them on your other side (with E), preferably on the one that all your teammates are standing on. I also found it useful to use those two abilities backwards if I can get close enough without having to charge. If you can surprise the enemy hero, slamming them over to your other side with E and then charging them further into the undesirable (for them) location is pretty awesome and often spells certain doom.

His W is a fiery blast that goes out in a circular fashion getting larger in radius as it travels further. It deals a certain amount of damage to anyone caught in the burning embers. It's nice for catching people off guard with a little bit of damage, but the unfortunate thing is that it is just that - only a little, and I found it more often than not useful more so to take out creeps than enemy heroes. Still, at level 20+ it does a respectable amount of damage and should still be used when the time is right.



Diablo's E ability allows him to grab a hero and smash them over to his other side. This also deals a bit of damage, but that's not why this ability is really really good. In team fights this move often catches a hero off side, and punishes them DEARLY for it. In addition to putting them into a place they don't want to be (like, surrounded by your teammates for instance) it also is made much worse by charging at them with W to further push them in said direction. Awesome.

Diablo's passive allows you to collect black soulstones; which, when at maximum, give him a buff to HP and also allow him to resurrect nearly instantly after he dies. At that point he looses 100 and has to start again. It's noteworthy that he still gets a boost to HP the more he collects, just that he will not benefit from the resurrection buff until he has 100.

He as a lot of fun to play, quite tanky, and a great hero in fights. Surprisingly, he was also fairly easy to pick up. Let me know how you play Diablo in the comments below. :)

Hope you enjoy this video, and if you have any builds of your own please leave them in the comments section below!

Thank you for watching :)

Learn2Magic: Green



If you'd like to help support this channel, please consider making a donation by clicking on the "donate" link to the right. Thank you!

Welcome back to some more Learn2Magic, where I look at the basics and key features of Magic that are most important to learn for new players. This includes card mechanics and interactions that may be somewhat confusing at first, to help get new players on track and enjoying games sooner.

This week's video focuses on Green. Green is a colour of life, growth, and big badass creatures! With the help of cards that accelerate our mana base (called ramp) fight spells that act as removal by having our big creatures fight our opponents' smaller creatures, and finally big fatties, green usually overwhelms and obliterates boards in a big way.



We have a small amount of card draw through Elvish Visionary, which helps us get some more lands (sometimes). With cards like Elvish Pioneer, we're able to place more lands per turn into play, thus being able to cast Cultivate sooner, which gets us even more lands. With all those lands the strategy is to play big fatties and simply smash things in the face until they fall down.

Green is probably one of the easier colours to get into when first starting Magic as its interactions are typically a little more simplistic than those of the other colours.

Nevertheless, as simple as it may turn out to be, it can be just as deadly and very very scary for you if you're on the wrong side of the table.

If you have any questions about this deck, this colour, or have some suggestions of your own, make sure to leave it in the comments below, and thanks for watching!

Monday, June 01, 2015

Learn2Magic Series - Delay

Hey guys!

Today has been an insanely busy day. I apologize for not being able to produce a video today, as I had to visit my doctor among a plethora of other important to-do's (including helping the wife at home.)

I haven't slipped, so don't worry ;) I will hopefully be releasing the video tomorrow, or at worst alongside the weekly rendition of Heroes Gameplay on Wednesday.

In the meantime, please enjoy the rest of what the channel has to offer as we look forward to the Legacy of the Void beta, which I am very excited for.

Thanks for reading and for watching, and I will see you very soon.


-Scary