Tuesday, February 17, 2015

The Hunt Evolved - Part II


Did someone ring the dinner bell?
And now for what you've been waiting for. The monsters. They look deliciously evil, wouldn't you agree? As a monster, you hunt your prey. The humans. But you need to grow stronger before you can give them the boss fight they've been waiting for. You too have to hunt. To eat. To evolve.

There are four monsters to choose from, each with three unique stages of evolution. Only through satisfying your insatiable appetite for flesh and blood will your carnivorous man hunting beast be ready to stalk his ultimate prey. One of the most common ways is to stalk other predators. Other beasts of the land. It's a kill or be killed world, and you need to kill to get stronger. Shear is full of smaller monsters that will act as sustainable and help you become the monster you always wanted to be.

Over the lips, past the gums, look out tummy, here they come. (Yes, that was a blood reference.)

The Goliath is a formidable melee monstrosity with a slew of tricks up his sleeve.
  • Charge let's you charge forward at your enemies, knocking them down.
  • Fire breath toasts your victims in molten flame so they're crispy on the outside and yet so gooey on the inside.
  • Leap smash hurls you into the air, landing with shear tectonic force, dealing damage to anyone caught in the area.
  • Rock throw hurls a giant chunk of earth at unsuspecting prey and makes you look like the tank from Left 4 Dead 2 in the process. Epic.
Release...The Kraken! Other than being a great spiced rum that I enjoy with coke on a regular basis (stop judging me!) he's a ferocious flying beast who harnesses the power of lightning itself.
  • Banshee mines are like those cool proximity mines from Goldeneye 007 (those were the best proximity mines, ever.) They home in and explode on nearby enemies.
  • Vortex pushes out a wave of pure force, knocking back enemies. 
  • Aftershock emits an electrostatic burst which chains electrical bolts between nearby enemies.
  • Lightning strike unleashes a large blast that damages enemies at a designated area of effect.
The Wraith is like a trickster rogue, except more like a trickster rogue on crack. He's the sneaky melee type, often striking when you least expect it.
  • Abduction makes you rush towards a given enemy, grabbing them and promptly returning to the cast location.
  • Decoy creates a clone of your monster while also cloaking your real self. Used strategically in both offensive and defensive situations.
  • Supernova detonates a massive explosion that damages enemies within its blast radius and also buffs the wraith's damage and attack speed for a short time.
  • Warp blast teleports you to a destination before going boom. 
The Behemoth (not of the craterhoof variety) is Evolve's largest monster. It's so large in fact that it cannot jump. It can climb walls and curls itself into a ball while moving to gain momentum. The name of this monster was down to a vote by the community, and behemoth won.
  • Lava bombs are lobbed into the fray and break into smaller pieces (kind of like stinger grenades) when they land. The smaller pieces burn the area around the landing site, doing damage to any enemies caught in their radius. 
  • Rock wall creates a massive semi-circular wall which either closes in around the humans and locks them in with behemoth, or locks them out in a bid to shake off some of the damage they are dealing to the monster. 
  • Tongue grab is like a glorified Scorpion's Spear (except behemoth doesn't yell "GET OVER HERE!") which attaches to an enemy and pulls him/her into melee range.
  • Fissure fractures the earth around behemoth, sending out a shockwave that stuns and damages anything in its path.
Stay tuned for Part III on Friday!

No comments:

Post a Comment